After the crumbling of the Tokugawa Shogunate, and the rise of the Meiji Restoration Era in 1878, your nameless hero, a full-fledged samurai, is unofficially cast out of society. In Way of the Samurai, the setting is wrought with power struggles and hard-fought weapon-based combat, but with a twist. The story is classic for Acquire, which always created excellent ancient Japanese stories and locales in the Tenchu series. Unlike Tenchu, Way of the Samurai focuses primarily on skillful sword fights, blending Bushido Blade fights into Tenchu-like locales, political power plays, and varying story possibilities. Way of the Samurai is an interesting variance from Acquire's Tenchu series, one that portrays some mechanical similarities, but that also builds on the Tenchu experience for deeper combat scenarios. Entitled Way of the Samurai on this side of the water (it was simply Samurai when released in Japan in February 2002), Acquire's new game eschews the stealthy way of the ninja for more straightforward combat between the masterless samurai of the late 19th century. As predicted in these pages when BAM! Entertainment dropped the name of the game in its last earnings statement, the latest production from Acquire, the developers of Tenchu, will be released in the United States this June.
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